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WARDOGS · Driver Handbook

Vehicles, deliveries, carry weapon, kit, threats · data: EVA data-mine (9 Oct) + Dexerto wiki, Season 1
Season 1 numbers. Season 2 lands Thu 15 Oct 2026: progression wipe, cash turns into Gold Bars, and Bulkhead is changing weapon damage, recoil and suppression. Re-check after the patch.
TL;DR

Builds

Kodiak [M249]

Best early
Driver 6 · $50,000 · $3,750 per buy
Kodiak [M249]
154km/h
5seats
1gunner
50 Lfuel

Why: the fastest car with a gun. Bring a gunner and keep moving: idle Kodiaks die.

Humvee [M249]

Armored taxi
Driver 20 · $125,000 · $3,750 per buy
Humvee [M249]
113km/h
5seats
1gunner
−96%bullets

Why: shrugs off RPG-7 rockets (−75%), which hit a Kodiak at full damage. The plain Humvee (Driver 15) has nearly the same armor and no gun.

Ural

Pallets
Driver 3 · $35,000 · $5,000 per buy
Ural
79km/h
2pallets
85 Lfuel
4 L/kmeconomy

Why: the supply truck: each pallet you drop pays 750 XP + $2,500. The Ural Defender (Driver 18) adds armor over the passengers.

Ural Defender [M249]

Troop carrier
Driver 25 · $125,000 · $6,750 per buy
Ural Defender [M249]
79km/h
2gunners
−95%bullets
+250%AT mine

Why: carries a full squad with two M249s. Slow, so pick the route before you go.

L2A6

Heavy tank
Driver 35 · $500,000 · $14,000 per buy
L2A6
65km/h
3seats
−100%bullets
+140%MAAWS

Why: 120 mm cannon plus two MGs, immune to bullets. Only worth it when your team can follow the hole you punch.

Kodiak

Starter
Available from start · $2,500 per buy
Kodiak
154km/h
4seats
0guns
2.9 L/kmeconomy

Why: cheapest fast ferry. The Kodiak Pickup (Driver 10, $3,000) seats 6.

Personal loadout

  • Light and cheap: AK-74 or MP5, L2–L3 armor, IFAK, smoke. You'll lose it to a mine sooner or later.
  • Wrench and a Fuel Can in the pack, plus an orange Damaged Vehicle smoke to call for repairs.
  • Kills with your rifle pay Assault XP, kills with an SMG pay Medic XP.

Ballistics & zeroing

WeaponZero150 m200 m300 m400 m
AK-74100 m5 cm0.3 mil13 cm0.6 mil38 cm1.3 mil76 cm1.9 mil
MP5100 m23 cm1.5 mil61 cm3.1 mil184 cm*6.1 mil368 cm*9.2 mil

Holdover = how far above the target to aim, in cm and in mil (1 mil = 1 cm per 10 m, the hash marks on MRAD scopes). Lead = how far ahead to aim at a target running 5 m/s (an assumed sprint speed, WARDOGS does not publish one). Calculated from muzzle velocity (g = 9.81, no drag inside the full-damage range). Check it in the firing range: patches change velocities.

Zeroing rules

  1. Sight in at 100 m and aim center chest out to 200 m. The round lands a hand-width low at 200 m, which is still chest.
  2. Between steps (for example 160 m): keep the lower zero and aim at the top of the head. A low miss still hits neck or chest. Dialing up to 200 m and aiming low sends the round over the head.
  3. Long shots: PgUp/PgDn dial the zero in 100 m steps, then aim dead center. If you don't want to dial, use the holdover table.
  4. Past the full-damage range the round loses speed as well as damage, so it drops more than the table says (marked *).

Leading moving targets

  • Lead in mil stays the same at every range inside the full-damage range: target speed ÷ bullet speed × 1000. A 5 m/s runner needs about 6 mil with an 830–900 m/s rifle and about 13 mil with a 380–400 m/s SMG.
  • Players stop about every 10 s to scope in or check the map. Shoot then, and you don't need to lead at all.
  • Running straight at you or away from you: no lead, aim for the drop only.

Vehicle guns and the tank cannon

  • The wiki lists no muzzle velocity for the M249 mount, the M134D minigun or the L55A1 cannon, so there is no holdover table for them.
  • Use the tracers: fire a short burst, watch where it lands, walk it onto the target.
  • Call your route to your gunner and don't swerve: gunners need a stable arc.

Kit

Wrench · $150Repairs every vehicle. Slow, but always useful.
Light Drill · $600Support 1. Faster repairs, runs on batteries ($150).
Fuel Can · $1505 kg. Refill it at a refuel point. Vehicles also refuel and repair at the main base.
Damaged Vehicle smoke · $50Orange smoke plus a map marker, so Support finds you.
Supply Request smoke · $50Green smoke plus a map marker for pallet drops.
Smoke · $100Cover the passengers at the drop.
AK-74 · $1,600Cheap carry rifle. Or an MP5 ($1,500).
L2–L3 Armor$1,000–2,000. You fight on foot after every drop.
IFAK · $800Full heal.

This kit weighs about 24 kg, which puts you in Medium.

Armor & helmets

TierArmorHelmetBlocks (FMJ)
L1$400 · 3 kg$20030%
L2$1,000 · 4.5 kg$500 · 1.6 kg40%
L3$2,000 · 10.5 kg$1,500 · 3 kg55%
L4$4,000 · 18 kg$3,000 · 4.5 kg65%

Skip the L2 helmet: it only saves you a shot against 2 of 28 guns (BMR-308, M1911). Go L1 straight to L3. Armor unlocks: L2 Wardog 30, L3 Wardog 60, L4 Wardog 100.

Weight classes

Kit weightClassMove speedNotes
under 10 kg—full
10–17 kgLight−5%
17–27 kgMedium−13%slower ADS, less stamina regen
27–40 kgHeavy−20%no tactical sprint
40 kg +Super Heavy−20%no sprint, slowed

Source: WarDogs.News weight-class table. Other guides give −12% / −19%. An Adrenaline Pen drops you one class for a short time.

Ammo

120 mm HEAT-MP shell · $210L2A6 cannon. 24 kg each, stack of 5. Works on infantry and vehicles.

Your carry weapon

CaliberAmmoNo armourL1L2L3L4Unlock
5.45 (AK-74)FMJ28.62 (4 shots)20.03 (5)17.18 (6)12.89 (8)10.03 (10)default
HP57.21 (2 shots)8.51 (12)6.19 (17)2.72 (37)0.4 (250)Wardog 16
AP22.9 (5 shots)18.77 (6)17.4 (6)15.35 (7)13.98 (8)Wardog 93
9×19 (SMGs, GGX)FMJ25.43 (4 shots)17.81 (6)15.27 (7)11.45 (9)8.91 (12)default
HP50.84 (2 shots)7.56 (14)5.51 (19)2.41 (42)0.36 (278)Wardog 6
AP20.34 (5 shots)16.08 (7)14.65 (7)12.52 (8)11.09 (10)Wardog 75

Which ammo

  • FMJ is the default. Armor blocks 30 / 40 / 55 / 65% of it at L1 / L2 / L3 / L4.
  • HP does 2× to flesh, but armor blocks 85–99% of it. Only use it on players with no armor, or aim for arms and legs.
  • AP does 20% less to flesh, but armor only blocks 10–20%. It wins against L3–L4 armor and helmets.
  • Headshots do about 2.1×. L3 and L4 helmets also cover the neck. L4 armor also covers the upper arms and pelvis.
  • HP and AP rounds unlock on the Wardog (career) track. The vendor sells the tracer versions.

Field rules

Pay per trip

ActionXPCash
Passenger delivered50$150
…and they survive+100+$500
Round trip (troops only)300$750
Supply pallet delivered750$2,500

EVA. After 10 / 20 / 30 / 40 / 50 / 75 players delivered, each new delivery pays ×1.1 / 1.2 / 1.3 / 1.5 / 2 / 3.

Insert procedure

  1. Call it: tell the squad where you drop and which way you drive. Ask for a gunner and for smoke on a hot drop.
  2. Route: terrain edges, compounds and reverse slopes. No straight runs across open dirt. Slow down before blind corners.
  3. Drop short of the worst fire, not on the exact Hot Zone marker. Passengers ready their weapons before the wheels stop.
  4. Foot finish: about 20 s on foot keeps the truck alive for a second trip.
  5. Reset: park reversed into cover with the exit facing safety, or leave. Go before a third team arrives with fresh rockets.

What kills you

VehicleBulletsWorst threats (extra damage)
Kodiak−95%drone +500% · rocket splash +400% · AT mine +200% · IED +150%
Humvee−95–97.5%drone +350% · 120/155 mm +250% · AT mine +200% · IED +150%
Ural−95%drone +500% · AT mine +250% · rocket splash +200%
L2A6−100%drone +450% · AT mine +145% · 84 mm (MAAWS) +140%

Wiki damage-resistance tables. AT mines only trigger on vehicles.

Logistics

  • Supply trucks draw artillery and parked vehicles draw mortars. Take the long route along cover, and don't drive through the Hot Zone.
  • Load pallets at HQ (2 on a truck) and drop them at a friendly FOB near the fight. The builder who unloads gets 360 XP.
  • A FOB run takes about 3 min each way (EVA).
  • Keep the spawn APC alive: killing it pays the enemy $4,000, up to +150% in the Hot Zone.

Progression ladder

LevelUnlockCostWhy
3Ural$35,000pallets
6Kodiak [M249]$50,000first gun car
8Dune Buggy$25,000130 km/h, 3 seats
10Kodiak [Pickup]$35,0006 seats
15Humvee$25,000armor
18Ural Defender$75,000covered troop truck
20Humvee [M249]$125,000armor + gun
25Ural Defender [M249]$125,0002 gunners
30Humvee [Minigun]$150,000M134D
35L2A6$500,000heavy tank

Unlocked by other roles: Bobcat ($500) and Kodiak ($2,500) need no unlock · SPH-2 artillery: Wardog 90 (Support XP) · Light Drill: Support 1