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WARDOGS · Recon Handbook

Sniper builds, ballistics & zeroing, kit, ammo · data: EVA data-mine (9 Oct) + Dexerto wiki, Season 1
Season 1 numbers. Season 2 lands Thu 15 Oct 2026: progression wipe, cash turns into Gold Bars, and Bulkhead is changing weapon damage, recoil and suppression. Re-check after the patch.
TL;DR

Builds

AMR 50

End-game meta
Recon 35 · $200,000 · $8,800 per buy · 12.5 kg · .50 BMG
AMR 50
211.88Chest dmg
42RPM
900m/s
2,000 mFull dmg
0.68 sADS
NoneL1L2L3L4Body11122Head11111
Optic
6–10x MRAD/MOAorFrontier 2.5–10x
Muzzle
GOL Multi-Cal Supp.orAMR .50 Brake (−20% vert.)
Bipod
Pro Tilt
Mag
5 rnd (default)

Why: one headshot kills through every helmet out to 2,000 m. One body shot kills through L2 armor, two on L3–L4. It weighs 12.5 kg, so you move slowly.

MK22

Armor counter
Recon 25 · $150,000 · $6,400 per buy · 6.3 kg · .308 Win
MK22
118.82Chest dmg
46RPM
894m/s
1,000 mFull dmg
0.68 sADS
NoneL1L2L3L4Body12223Head11122
Optic
3–6x LPVOorFrontier 2.5–10x
Muzzle
Flow-Through .308 Supp.orThree Port (−22%)
Bipod
Pro Tilt
Mag
10 rnd (default)

Why: 2 body shots through L3 armor (the SV98 needs 3). One headshot through L2 helmets, through L3 with AP.

SV98

Best mid-game
Recon 19 · $100,000 · $5,200 per buy · 5.8 kg · 7.62×54R
SV98
108.92Chest dmg
46RPM
830m/s
1,000 mFull dmg
0.60 sADS
NoneL1L2L3L4Body12233Head11123
Optic
3–6x LPVOor6x Marksman + Reflex
Muzzle
Hexagon 762 Supp.orDeadeye Flash Hider
Bipod
SV98 Bipod (Recon 21)orPro Tilt· skip if you play mobile
Mag
10 rnd (default)

Why: one headshot through L2 helmets with FMJ, through L3 with AP (Wardog 82). The wiki lists its zero as 100 m only, so learn the holdover.

Mosin Nagant

Best early
Recon 10 · $50,000 · $4,500 per buy · 4.1 kg · 7.62×54R
Mosin Nagant
108.92Chest dmg
46RPM
865m/s
500 mFull dmg
0.65 sADS
NoneL1L2L3L4Body12233Head11123
Optic
3–6x LPVO (Recon 11)or6x Precision
Muzzle
Hexagon 762 Supp.orDeadeye (Recon 9)
Bipod
None: wasted cash this early

Why: same damage as the SV98, but full damage only to 500 m and its zero starts at 200 m. A miss costs a slow bolt cycle.

SVD

Semi-auto · Recon 12
Recon 12 · $50,000 · $4,800 per buy · 5.3 kg · 7.62×54R
SVD
78.67Chest dmg
480RPM
800m/s
800 mFull dmg
0.53 sADS
NoneL1L2L3L4Body22334Head12223
Optic
6x Precisionor3–6x LPVO
Muzzle
Deadeye Flash HiderorSVD Brake (−18%)
Bipod
SVD Bipod (optional, Recon 14)

Why: fast follow-ups: 2 body shots on L1, 3 on L2–L3. Take it over the Mosin if you miss more than 1 in 10.

BMR-308

Semi .308 DMR
Recon 30 · $125,000 · $6,000 per buy · 3.9 kg · .308 Win
BMR-308
85.82Chest dmg
450RPM
880m/s
500 mFull dmg
0.52 sADS
NoneL1L2L3L4Body22234Head11223
Optic
Spectr 4xor4x Combat Prism + Reflex
Muzzle
Three Port (−22%)orBMR-308 Supp. (Recon 33)
Grip
RVG Vertical

Why: 2 body shots through L2 armor at 450 RPM, one headshot through L1. It takes a foregrip, unlike the bolt rifles. No LPVO or 6x scopes.

SKS

Starter / avoid
Recon 5 · $25,000 · $2,400 per buy · 3.85 kg · 7.62×39
SKS
60.08Chest dmg
420RPM
735m/s
400 mFull dmg
0.53 sADS
NoneL1L2L3L4Body23345Head12234
SKS
DTK-1 Brake (−20% vert, −10% horiz)+ default 6x
Scout
Do not buy the Scout Rifle: 2 headshots even on no helmet

Why: the SKS is fine for Recon 5–9. 2 body shots on no armor, 3 on L1–L2.

Ballistics & zeroing

WeaponZero200 m300 m400 m500 m600 m800 m1,000 m
AMR 50100 m12 cm0.6 mil36 cm1.2 mil73 cm1.8 mil121 cm2.4 mil182 cm3.0 mil339 cm4.2 mil545 cm5.5 mil
MK22100 m12 cm0.6 mil37 cm1.2 mil74 cm1.8 mil123 cm2.5 mil184 cm3.1 mil344 cm4.3 mil552 cm5.5 mil
SV98100 m14 cm0.7 mil43 cm1.4 mil85 cm2.1 mil142 cm2.8 mil214 cm3.6 mil399 cm5.0 mil641 cm6.4 mil
Mosin Nagant200 mcenter20 cm0.7 mil52 cm1.3 mil98 cm2.0 mil157 cm*2.6 mil315 cm*3.9 mil524 cm*5.2 mil
SVD100 m15 cm0.8 mil46 cm1.5 mil92 cm2.3 mil153 cm3.1 mil230 cm3.8 mil429 cm5.4 mil690 cm*6.9 mil
BMR-308100 m13 cm0.6 mil38 cm1.3 mil76 cm1.9 mil127 cm2.5 mil190 cm*3.2 mil355 cm*4.4 mil570 cm*5.7 mil

Holdover = how far above the target to aim, in cm and in mil (1 mil = 1 cm per 10 m, the hash marks on MRAD scopes). Lead = how far ahead to aim at a target running 5 m/s (an assumed sprint speed, WARDOGS does not publish one). Calculated from muzzle velocity (g = 9.81, no drag inside the full-damage range). Check it in the firing range: patches change velocities.

Players de-render past 1,000 m. Beyond that, only the AMR on static targets makes sense. The Mosin row is sighted in at 200 m, its lowest zero.

Zeroing rules

  1. Sight in at 100 m and aim center chest out to 200 m. The round lands a hand-width low at 200 m, which is still chest.
  2. Between steps (for example 160 m): keep the lower zero and aim at the top of the head. A low miss still hits neck or chest. Dialing up to 200 m and aiming low sends the round over the head.
  3. Long shots: PgUp/PgDn dial the zero in 100 m steps, then aim dead center. If you don't want to dial, use the holdover table.
  4. Past the full-damage range the round loses speed as well as damage, so it drops more than the table says (marked *).
0–200 400 1,000

Holdover at 100 m zero

  • 0–200 m: center
  • 400 m: 1st–2nd hash below center
  • 1,000 m: where the line becomes the thick bottom bar

Zero per rifle + optic

WeaponWeapon zeroOpticOptic zeroYou can dial
AMR 50100–300 m6–10x MRAD100–1000 m100–300 m
MK22100–300 m3–6x LPVO100–600 m100–300 m
SV98100 m only3–6x LPVO100–600 m100 m
Mosin Nagant200–800 m3–6x LPVO100–600 m200–600 m
SVD100–1100 m6x Precision100–600 m100–600 m
BMR-308100–300 mSpectr 4x100–400 m100–300 m

You can only dial where the rifle's range and the optic's range overlap. The SV98 does not dial at all: hold over.

Leading moving targets

Weapon100 m200 m300 m500 m800 m1,000 m
AMR 500.11 s0.6 m lead0.22 s1.1 m lead0.33 s1.7 m lead0.56 s2.8 m lead0.89 s4.4 m lead1.11 s5.6 m lead
MK220.11 s0.6 m lead0.22 s1.1 m lead0.34 s1.7 m lead0.56 s2.8 m lead0.89 s4.5 m lead1.12 s5.6 m lead
SV980.12 s0.6 m lead0.24 s1.2 m lead0.36 s1.8 m lead0.60 s3.0 m lead0.96 s4.8 m lead1.20 s6.0 m lead
Mosin Nagant0.12 s0.6 m lead0.23 s1.2 m lead0.35 s1.7 m lead0.58 s2.9 m lead0.92 s4.6 m lead1.16 s5.8 m lead
SVD0.12 s0.6 m lead0.25 s1.2 m lead0.38 s1.9 m lead0.62 s3.1 m lead1.00 s5.0 m lead1.25 s6.2 m lead
BMR-3080.11 s0.6 m lead0.23 s1.1 m lead0.34 s1.7 m lead0.57 s2.8 m lead0.91 s4.5 m lead1.14 s5.7 m lead

Leading moving targets

  • Lead in mil stays the same at every range inside the full-damage range: target speed ÷ bullet speed × 1000. A 5 m/s runner needs about 6 mil with an 830–900 m/s rifle and about 13 mil with a 380–400 m/s SMG.
  • Players stop about every 10 s to scope in or check the map. Shoot then, and you don't need to lead at all.
  • Running straight at you or away from you: no lead, aim for the drop only.
Your notes vs. the maths: the notes say lead 1 s at 500 m and 2 s at 1,000 m. At 830 m/s the bullet takes 0.6 s and 1.2 s. Start with the calculated lead and adjust in the firing range.

Kit

L4 Helmet · $3,000Wardog 100. Survives an AP headshot from a Mosin, SV98 or MK22. L3 survives FMJ ones.
L3 Armor · $2,00010.5 kg. Best protection before the 18 kg L4.
Operator Backpack · $80015 slots. The Scout Backpack (8 slots, $350) is lighter.
Ghillie Headwear · $2,500Recon 24. Only works with the suit.
Ghillie Body Suit · $3,000Recon 24. Victims get no death cam, and IR range finders can't see you.
Range Finder · $400Recon 8. Exact distance, so you know which zero or holdover to use.
IR Range FinderPulled from the vendor on 2 Oct (too strong). Returns in Season 2 and needs batteries.
Binoculars · $75Spotting pays: 5–100 XP per target, 25–500 XP when it gets destroyed.
Claymore · $900Recon 22. Motion-triggered. Covers the stairs or path to your nest.
Small Hammer + supplies$100. Recon tent (hides you from IR scopes), sandbags, hedgehogs.
GGX 17 · $200Close-range backup.
2× Smoke · $100Break line of sight when you get counter-sniped.
IFAK · $800Full heal after you take a hit.
ParachuteBasic $100 or Sport $1,000 (9 kg). Bail off roofs when pushed.

This kit weighs about 25 kg, which puts you in Medium.

Armor & helmets

TierArmorHelmetBlocks (FMJ)
L1$400 · 3 kg$20030%
L2$1,000 · 4.5 kg$500 · 1.6 kg40%
L3$2,000 · 10.5 kg$1,500 · 3 kg55%
L4$4,000 · 18 kg$3,000 · 4.5 kg65%

Skip the L2 helmet: it only saves you a shot against 2 of 28 guns (BMR-308, M1911). Go L1 straight to L3. Armor unlocks: L2 Wardog 30, L3 Wardog 60, L4 Wardog 100.

Weight classes

Kit weightClassMove speedNotes
under 10 kg—full
10–17 kgLight−5%
17–27 kgMedium−13%slower ADS, less stamina regen
27–40 kgHeavy−20%no tactical sprint
40 kg +Super Heavy−20%no sprint, slowed

Source: WarDogs.News weight-class table. Other guides give −12% / −19%. An Adrenaline Pen drops you one class for a short time.

Ammo

CaliberAmmoNo armourL1L2L3L4Unlock
7.62×54R (Mosin, SV98)FMJ108.92 (1 shots)76.24 (2)65.35 (2)49.02 (3)38.13 (3)default
HP217.82 (1 shots)32.36 (4)23.54 (5)10.31 (10)1.48 (68)Wardog 28
AP87.14 (2 shots)74.07 (2)69.71 (2)63.18 (2)58.83 (2)Wardog 82
.308 (MK22)FMJ118.82 (1 shots)83.17 (2)71.3 (2)53.48 (2)41.6 (3)default
HP237.62 (1 shots)35.3 (3)25.68 (4)11.24 (9)1.62 (62)Wardog 65
AP95.05 (2 shots)80.8 (2)76.05 (2)68.92 (2)64.17 (2)Wardog 140
7.62×54R (SVD)FMJ78.67 (2 shots)55.07 (2)47.21 (3)35.41 (3)27.54 (4)default
HP157.32 (1 shots)23.38 (5)17 (6)7.45 (14)1.08 (93)Wardog 28
AP62.93 (2 shots)53.5 (2)50.35 (2)45.64 (3)42.49 (3)Wardog 82

Chest damage per hit, with shots to kill in brackets. EVA data-mine.

Headshots to kill

RifleAmmoNoneL1L2L3L4
AMR 50FMJ11111
MK22FMJ11122
MK22AP11112
Mosin / SV98FMJ11123
Mosin / SV98AP11112
SVDFMJ12223
BMR-308FMJ11223

Which ammo

  • FMJ is the default. Armor blocks 30 / 40 / 55 / 65% of it at L1 / L2 / L3 / L4.
  • HP does 2× to flesh, but armor blocks 85–99% of it. Only use it on players with no armor, or aim for arms and legs.
  • AP does 20% less to flesh, but armor only blocks 10–20%. It wins against L3–L4 armor and helmets.
  • Headshots do about 2.1×. L3 and L4 helmets also cover the neck. L4 armor also covers the upper arms and pelvis.
  • HP and AP rounds unlock on the Wardog (career) track. The vendor sells the tracer versions.

Arms and legs (no armor there)

CaliberFMJHPAP
7.62×54R (Mosin, SV98)39.679.231.7
.308 (MK22)43.286.434.6
7.62×54R (SVD)336626.4

HP to the legs: a Mosin or SV98 kills in 2.

Field rules

Positioning

  • No towers or peaks. The skyline silhouettes you.
  • Mid-ground near your team's push, with solid cover behind you, so teammates can revive you.
  • Move after every kill, and after any miss the target noticed.
  • Build a recon tent to hide from IR scopes. Block stairs and ladders with sandbags or hedgehogs.

Engagement

  • Patience. Players stop about every 10 s to scope or check the map. Shoot then.
  • Range it first with the range finder, then dial or hold over.
  • Lead about 6 mil on a runner, at any range.

Death camera

Body-shot killcamera zooms onto you
Headshot killcamera turns toward your general direction
Ghillie suit wornno death cam

Recon XP

ActionXPCash
Sniper, DMR or bow kill250$2,750
Headshot kill (recon weapon)275$3,000
Spot a target5–100$50–1,000
Spotted target destroyed25–500$200–10,000

EVA. Spotting pay scales from an AT mine up to a Havoc, structures included.

Pre-match checklist

  • Zero set to 100 m (Mosin: 200 m)
  • Ghillie head + body on
  • Range finder
  • 2 smokes · heals · parachute
  • Sidearm loaded

Progression ladder

LevelUnlockCostWhy
1–4Binoculars + pistol$75spot for XP and cash. Skip the Scout Rifle.
5SKS$25,000first marksman rifle
6DTK-1 Brake$7,500SKS recoil
8Range Finder$15,000exact distance
10Mosin Nagant$50,0001-shot heads to L2
113–6x LPVO$15,000the optic for most rifles
12SVD$50,000if you miss a lot
15Hexagon 762 Supp.$15,000stealth
19SV98$100,000best mid-game
24Ghillie head + body$140,000no death cam
25MK22$150,000armor counter
30BMR-308$125,000semi .308
35AMR 50$200,000end-game
46Pro Tilt Bipod$50,000best bipod

Unlocked by other roles: 7.62×54R AP ammo: Wardog 82 · L4 helmet: Wardog 100 · Orpheus Max Brake (SVD, Mosin, SV98): Support 45